Shard

Shards are massive plots of land floating in the void. Although each is separated from the others by unimaginably great distances, the Waystone Circles of the past still thankfully work, allowing travel, trade and communication to take place between the different cities of the Sundered Empire.

Each Shard has:
 * A natural resource, which determines the Primary Goods its Villages can produce;
 * Any number of Hidden Sites;
 * 2-4 Villages;
 * 3-5 Towns; and
 * A capital City

Travel
As Waystone Circles are usually located just outside the City, every traveller to a Shard must begin his journey in the City. From there, he may then choose to travel - usually by mechanised carriage, but sometimes by other more unconventional modes of transport - to the many Towns and Villages located further away from the Shard's centre.

A Hidden Site, Village or Town's distance is always described relative to its distance from the City. Distant locations will usually require three weeks of travel from the City, proximate locations two weeks, and nearby locations a mere week of travel.

Due to the way Villages and Towns tend to be built in concentric rings around the City, these travelling times are also true for travel between locations in the same distance ring (e.g. travel from one proximate location to another will take two weeks). To determine travelling time from one distance ring to another, simply take the difference: e.g. travelling from a distant location to a proximate location will take one week, while travelling from a distant location to a nearby location will take two weeks.

While some modern upgrades and conveniences may make traversing the Shard faster, it will still take the fastest traveller at least a week to get from one location to another.